They responded, but I think they indicated it would be unlikely to happen (old game and all that). 2x resolution or 3x resolution (or dynamically resizing by grabbing the window border with the mouse). My suggestion was to have pixel resizing as a Setting option, e.g. ![]() You need to run it full screen else it is much too small. But, it does not look fine on 4K (3840x2160p) in windowed-mode. FTL looks fine on a 1920x1080p monitor in windowed-mode. I contacted the FTL developers some months ago about how much I liked the game, and also an improvement suggestion. Literally this was the only thing that could have saved him. Absolute b**tard! It powers down my weapons regularly, and I find myself unable to take down his shield. He only randomly / flukily sends a Hack-Bot to attack my weapon systems. Literally, all those weapons fire off immediately - and were aimed on the Boss shields to take them down as quickly as possible. (I would have bought that given the chance.) Unfortunately no Small Bomb or Breach Bomb as a 4th spare weapon. My ship had Burst Laser III (5 shots), Flak Gun II (7 shots), Basic Laser (1 shot) and Automated Reloader and Weapon Pre-Igniter augmentation. And I was feeling very confident when I reached the final boss. Article taken from .įunnily enough I played a long session of FTL last night. I've reached the boss many times, but I just never seem to be well enough prepared to face it! Even after this many years, I can still happily go back to it and try again, which shows what a really great game it is. As much as I've genuinely tried and I absolutely adore the game, I do find it really difficult. ![]() It's live on Steam, with other stores to follow soon. On top of that, they also fixed some annoying mouse input bugs, restored the useful “Low O2” warning, small art fixes, AI improvements to their use of power juggling when weapons are mid-charge and so on. They've also gone through and fixed a couple of rare crash bugs, some event logic, spelling, and grammar fixes along with minor tooltip text changes. I tested it and it works beautifully even with my dual-monitor setup, so that's fantastic. The latest release adds in a change to screen mode switching, with the game no longer requiring a restart when you change between windowed and fullscreen. This is an example of an indie developer doing good support! This latest patch is mainly bug fixes and some quality of life changes. FTL: Faster Than Light launched in 2012 and years later it's still being supported which is fantastic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |