![]() And as someone said, unless they make the bosses hit quick and for less each hit, stamina will remain the way to go as a tank. There is no way for a healer to heal up the damage unless the tank actually survives both and can be healed up before the next hit.īlizzard did not make the bosses hit quicker than they did in Pre-Ulduar instances, they made them hit harder. Now the problem is not those abilities, the problem is when the bosses decide to use their normal hits at the exact same second (or in between two hits). Some examples are Hodir's Frozen Blows, Steelbreaker's Fusion Punch), Mimiron's Plasma Blast, Thorim's Unbalancing Strike et cetera. You often have those moments where you later check your log to see that your tank was missing about 500-1000 hp to survive one more hit (which gives your healers about a second to recover from the spike damage). Maybe not on normal modes but when you get to hardmodes it is a whole different story. The twohit factor is something that I would say characterize Ulduar tanking. The steady damage on a tank with lower avoidance and higher hp however would be steady and can not fail you, ever. The bosses in Ulduar hit so hard that even though you might have a couple percent extra avoidance, which will indeed lower the total damage taken if you survive, healers will stand there wondering what happened with your hp when avoidance does fail. Unless you reach avoidance cap you are bound to have your avoidance fail once in a while. The first would be the fact that healers can never rely on avoidance unless it is straight mitigation such as armor. In this challenge, the players deck contains 6 Encounters, 6 Equipment, and 6 Supplies. Continued abuse of our services will cause your IP address to be blocked indefinitely.Comment by 11779Stamina is better for several reasons. Completing a map without Lord Apollyons help doesnt change any further encounters with him. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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